September 2nd, I was invited by USC’s MEGA organization to deliver a welcome talk to kick off their year of programming. I had to abridge my talk for the sake of time, but if you’re interested in reading it, here it is in its unabridged entirety. Hello everybody, my name is Kevin Wong and welcome […]
To whom may be reading this, I really don’t write here much anymore. My writing/crit work feels far removed from a lot of the work I’m doing now. What I’m writing tonight is a bit of an overdue announcement. Chambara has been nominated alongside a bunch of amazing games from students from places like OCAD and NYU […]
It’s been forever since I last updated this blog. I’ve had plans to do some in-depth articles, specifically an in-depth analysis of the Metal Gear Solid series and a personal essay about my story and how I ended up doing games, but life has the tendency of getting in the way of unrewarded stuff that I really want […]
105 days, 191 players, 251 projects, 648 cards, over 300,000 points. After nearly a year of work, the third season of the Reality Ends Here game has finally come to a close. I joined the project as a narrative/puzzle designer back in January by taking the ARG practicum class, and the game has come a long way […]
This is a reflection about my first year at game school. Its long and reflective, deal with it. I try not to have second thoughts about entering this industry. We’re riding the wave of Ludus Florentis, the massive sea change, maybe even movement, that James Portnow predicted three years ago, a term that I’ll refer to […]
Wow, has it seriously been three months since I last did a photography post?
I’ve been doing games a lot recently. A lot of them are good, some of them are bad. A lot of them are digital console games, others are not. First up was The Walking Dead, this is a narrative point and click adventure game and one of the most surprisingly amazing things I’ve played in recent memory. […]