September 2nd, I was invited by USC’s MEGA organization to deliver a welcome talk to kick off their year of programming. I had to abridge my talk for the sake of time, but if you’re interested in reading it, here it is in its unabridged entirety. Hello everybody, my name is Kevin Wong and welcome […]
Cathy Trang and Catherine Fox, who are in charge of our marketing and PR for Chambara, launched a documentary webseries of developer diaries detailing beats and stories about the story of the game’s development. We’re going to be regularly updating our Youtube channel leading up to our eventual release. Check them out, share them around, and […]
This year, we will be working on completing Chambara as part of the USC Advanced Games Program here at USC for a console release sometime next year.
Kevin Wong reflects on USC Game Vanishing Point, what went right, what went wrong, and what he took away.
These would typically be goofy, tacky, and adorably ostentatious, establishing an identity and brand for the club while significantly boosting awareness of our events. We still did print fliers, but these were unique.
Play The Pilgrim free here at itch.io! This postmortem was one of the hardest things that I’ve ever written. I’m good at clinical, analytical writing, but stuff like this is tough to put out and might not be well edited or clearly communicated. Nonetheless, this postmortem deals with my latest game, The Pilgrim, a short-form game codeveloped with […]