I originally wrote this post in July shortly after Chambara’s July 26th launch. I put it on the cooler and held off on publication until the time was right, adapting bits and pieces of it for two talks I gave at USC. Since 2016 is on its way out and we intend to have news […]
It it me that on Google Images, quite a lot of Chambara screenshots used to come from our personal websites! The new Chambara website doesn’t have a place for screenshots right now, so I’m leaving some wonderful environmental screenshots for y’all to look at here!
Cathy Trang and Catherine Fox, who are in charge of our marketing and PR for Chambara, launched a documentary webseries of developer diaries detailing beats and stories about the story of the game’s development. We’re going to be regularly updating our Youtube channel leading up to our eventual release. Check them out, share them around, and […]
Okay, so we didn’t win the IGF Best Student Game Award, but I’m not bummed at all. Huge congrats to Jenny Jiao Hsia and Alec Thompson for winning the award for Beglitched! The game looks great and filled with soul. Just to be nominated and considered amongst such incredible talent is a baffling honor and […]
To whom may be reading this, I really don’t write here much anymore. My writing/crit work feels far removed from a lot of the work I’m doing now. What I’m writing tonight is a bit of an overdue announcement. Chambara has been nominated alongside a bunch of amazing games from students from places like OCAD and NYU […]
This year, we will be working on completing Chambara as part of the USC Advanced Games Program here at USC for a console release sometime next year.