Older Work

Tactile Cave (2010)

Y.A.Z.G. – Yet Another Zombie Game (2012)

Dark Deception Prototype (2012)

Empires! (2012)

UNHEARTED (2013)

An introspective rhythm game where players explore a lonely world in search for their lost heart. Developed in 48 hours at the 2013 Global Game Jam. [designer]

REALITY ENDS HERE – SEASON 3 (2013)

GLITCH.fire (2013)

A twitch-action platformer

A twitch-action platformer where players climb through a burning tower [Design/Code]

Analog Game Sprints (2013)

A series of four nondigital games developed in a number of three-week sprints covering a diverse range of themes, mechanics, and aesthetics. [designer]

A series of four nondigital games developed in a number of three-week sprints covering a diverse range of themes, mechanics, and aesthetics. [designer]

The Maestros (2014) 

The Observatory (2014) 

An open-world, environmental-storytelling game based on atypical narrative structure set on a post human island. Logan Ver Hoef’s Master’s Thesis project, [playtest coordinator]

The Pilgrim (2014)

Chambara (2014) 

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Phase 1 of Chambara [Project Lead]

 Vanishing Point (2015)

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First-person puzzle/adventure game [lead designer]