I ran an impromptu Twitter poll the other day, asking my followers what were their favorite pieces of games writing & criticism of this year. I got a number of responses. They’re all good, so let’s list them down here off of Twitter for future reference. This listing is not complete at all, especially when […]
I originally wrote this post in July shortly after Chambara’s July 26th launch. I put it on the cooler and held off on publication until the time was right, adapting bits and pieces of it for two talks I gave at USC. Since 2016 is on its way out and we intend to have news […]
September 2nd, I was invited by USC’s MEGA organization to deliver a welcome talk to kick off their year of programming. I had to abridge my talk for the sake of time, but if you’re interested in reading it, here it is in its unabridged entirety. Hello everybody, my name is Kevin Wong and welcome […]
To whom may be reading this, I really don’t write here much anymore. My writing/crit work feels far removed from a lot of the work I’m doing now. What I’m writing tonight is a bit of an overdue announcement. Chambara has been nominated alongside a bunch of amazing games from students from places like OCAD and NYU […]
This year, we will be working on completing Chambara as part of the USC Advanced Games Program here at USC for a console release sometime next year.
These would typically be goofy, tacky, and adorably ostentatious, establishing an identity and brand for the club while significantly boosting awareness of our events. We still did print fliers, but these were unique.
it. We should not shelter children from the world and be paranoid about keeping them on the “right track”, but work to create imaginative playgrounds where children can feel that autonomy, imagination, and delight. Pokemon was formative to me because it gave me that imaginative playground as a child, and as a twenty year old man, I want to create those playgrounds of endless fantasy because it matters.