I’ve graduated from game school two weeks ago. I’ll write something about it a little later, but for now, I need to stay focused on now and the future. Immediately in that future is finishing Chambara for consoles. The game is almost ready, and there are just a last few details we need to prepare before we […]
Cathy Trang and Catherine Fox, who are in charge of our marketing and PR for Chambara, launched a documentary webseries of developer diaries detailing beats and stories about the story of the game’s development. We’re going to be regularly updating our Youtube channel leading up to our eventual release. Check them out, share them around, and […]
Okay, so we didn’t win the IGF Best Student Game Award, but I’m not bummed at all. Huge congrats to Jenny Jiao Hsia and Alec Thompson for winning the award for Beglitched! The game looks great and filled with soul. Just to be nominated and considered amongst such incredible talent is a baffling honor and […]
To whom may be reading this, I really don’t write here much anymore. My writing/crit work feels far removed from a lot of the work I’m doing now. What I’m writing tonight is a bit of an overdue announcement. Chambara has been nominated alongside a bunch of amazing games from students from places like OCAD and NYU […]
Kevin Wong reflects on USC Game Vanishing Point, what went right, what went wrong, and what he took away.
What I want to see happen with the Love Jam is a reaffirmation of the importance of love, inclusivity, positivity, and hope. It’s easy to feel that the world is bleak and hopeless, and I hope the Love Jam will remind us that people are good, games can bring joy, and we can be kind.
Over the last eight weeks, I’ve been in Scotland competing in the 2014 Dare to be Digital competition, an international game jam where college teams from all over the world strive to construct a game in a two-month span. The three winning teams of this competition go on to be nominated for that year’s Ones […]