Chambara Post GDC

Okay, so we didn’t win the IGF Best Student Game Award, but I’m not bummed at all. Huge congrats to Jenny Jiao Hsia and Alec Thompson for winning the award for Beglitched! The game looks great and filled with soul.

Just to be nominated and considered amongst such incredible talent is a baffling honor and I’m proud of how far the team has been able to go. Hundreds of games applied to be considered for this award, and together, we’ve been able to accomplish what very few can. Two years ago, when we were initiating Chambara as a summer project at William Huber’s invitation, I never saw it coming to this. Us, exhibiting the game at the largest and oldest games conference in the world, in front of amazing developers and people who were heroes to me as a teenager. Wow!

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The Chambara team on their way out from GDC

Thanks are in order, but I’ll have to save those for when the project wraps up. For now, I’ll just say that GDC was exactly what we needed at this phase of the project. To interact with other game developers doing incredibly creative work of their own and sharing their discoveries and skills in talks and classes is incredibly refreshing, and its hard not to leave GDC invigorated to return to work.

Two months remain in my undergrad. Assuming I don’t royally mess up, things should go well.

Our next exhibition will not be one we can’t attend personally, since it is overseas! We’re exhibiting at the NowPlayThis festival in London, and if you can make it out to that, you should check it out and try all the other amazing art games there.

Furthermore, ICYMI, Chambara‘s trailer and dev diaries are now out! Check them out!


 

 

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