Unity Abomination

I began my first real development classes at USC Interactive this month, we’re working with middleware, specifically, Unity. I’ve taught myself a bit of it over the summer, so a lot of the stuff is review for me. I began the class by playing with particle systems, physics, light sources, and lens flares. One thing led to another, and um, this happened.
glitch1Screen Shot 2013-09-03 at 4.50.58 PM

I went through a short glitch-art phase late last year and I think its an art style that could be pretty cool in a video game, the fringe games collective Jodi has been doing this kind of stuff for years, but has stayed fringe. I loved David O’Reilly’s Adventure Time episode and think that its an art style that could be interesting to explore later this year at perhaps a game jam or something. If the unpredictable, erratic visuals could somehow contribute to the mechanics/game design, all the better. Basically, all there is now is a skybox that fails to update and erase the images drawn behind it, leaving a trail of objects in the sky. What makes it legitimately trippy are the rotating lights and flares that occupy much of the scene. Its actually kinda interesting to see in motion, so I’ve included download links.

Mac OSX: https://www.dropbox.com/sh/hovhfvlfceqgs2f/L-dfEQ8QWj

Windows: https://www.dropbox.com/sh/1fjhr7k1c6nqrck/yzJxOe0hi7


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