I originally delivered this address to the North Hollywood Global Game Jam site on January 20th, 2017, coincidentally, the day of Donald Trump’s inauguration as President of the United States. I forgot to publish it, but here were my thoughts at the time. Hello, and welcome to the North Hollywood Global Game Jam. You are […]
I made a little thing for ResistJam called Words of Resistance! It is a typing game where you transcribe progressive texts to fight off waves of enemies. Check it out.
Happy Holidays folks, incredible card by the equally incredible Chambara Art Director, Catherine Fox. Here’s to a better 2017. We got work to do.
I ran an impromptu Twitter poll the other day, asking my followers what were their favorite pieces of games writing & criticism of this year. I got a number of responses. They’re all good, so let’s list them down here off of Twitter for future reference. This listing is not complete at all, especially when […]
I originally wrote this post in July shortly after Chambara’s July 26th launch. I put it on the cooler and held off on publication until the time was right, adapting bits and pieces of it for two talks I gave at USC. Since 2016 is on its way out and we intend to have news […]
September 2nd, I was invited by USC’s MEGA organization to deliver a welcome talk to kick off their year of programming. I had to abridge my talk for the sake of time, but if you’re interested in reading it, here it is in its unabridged entirety. Hello everybody, my name is Kevin Wong and welcome […]
I’ve graduated from game school two weeks ago. I’ll write something about it a little later, but for now, I need to stay focused on now and the future. Immediately in that future is finishing Chambara for consoles. The game is almost ready, and there are just a last few details we need to prepare before we […]