Happy Holidays folks, incredible card by the equally incredible Chambara Art Director, Catherine Fox. Here’s to a better 2017. We got work to do.
I ran an impromptu Twitter poll the other day, asking my followers what were their favorite pieces of games writing & criticism of this year. I got a number of responses. They’re all good, so let’s list them down here off of Twitter for future reference. This listing is not complete at all, especially when […]
I originally wrote this post in July shortly after Chambara’s July 26th launch. I put it on the cooler and held off on publication until the time was right, adapting bits and pieces of it for two talks I gave at USC. Since 2016 is on its way out and we intend to have news […]
September 2nd, I was invited by USC’s MEGA organization to deliver a welcome talk to kick off their year of programming. I had to abridge my talk for the sake of time, but if you’re interested in reading it, here it is in its unabridged entirety. Hello everybody, my name is Kevin Wong and welcome […]
I’ve graduated from game school two weeks ago. I’ll write something about it a little later, but for now, I need to stay focused on now and the future. Immediately in that future is finishing Chambara for consoles. The game is almost ready, and there are just a last few details we need to prepare before we […]
It it me that on Google Images, quite a lot of Chambara screenshots used to come from our personal websites! The new Chambara website doesn’t have a place for screenshots right now, so I’m leaving some wonderful environmental screenshots for y’all to look at here!