This month marks my fourth year making games. This was my very first game, Tactile Cave, which was made four years ago this summer. In San Francisco, there is a children’s science museum named the “Exploratorium” in the Palace of Fine Arts. Within, there is an attraction named the “Tactile Dome”, which is an indoor […]
We’re closing out on Week 7, and I’m somewhat comfortable calling what we have here as “Alpha”. Next week will be the last week we have to finish the game, then its on to exhibition at the Protoplay Festival. The result of our presentation there will determine whether or not we will be nominated for […]
Our game is a fighting game, where the conflict is violent and resolved by the elimination of the other. Thus, we start off with some uncomfortable themes such as the resolution of interpersonal conflict through fighting, redemptive violence, and the need to “right” the world by killing the human beings which make it “wrong”.
I don’t think those values are representative of what I believe.
WEEK 3, DAY 4 Things have been going at a good pace for Chambara right now, I bought us a website recently, which you can find at http://www.chambaragame.com. Our second set of deliverables, marketing materials for programs for the ProtoPlay festival, is due early next week. We have a good prototype done and recently finished up our very […]
Day 4 of 2014’s Dare to be Digital international game making competition has concluded, and we’ve been moving remarkably fast. We’re basically making this game with five strong designers, which means we’ve been in a lot of disagreement with a lot of the decisions to be made with aesthetics, functionality, and mechanics. We jammed out a prototype which allows […]
No, this is not the Kill la Kill post. This is a list of some of the writers and critics that I like to read and study. This is just my reading list, so this list is incomplete, and if you have a writer that you find particularly insightful, let it be known down in the comments! […]
I’ve been playing a lot of stealth games over the last year, and will be working on two moving onto the next year. I’d like to take a moment to take a close look at them and identify some underlying threads and loops that make them fun. At least for me, the core joy of the […]