Kevin Wong reflects on USC Game Vanishing Point, what went right, what went wrong, and what he took away.
Get out to USC Games Demo Day today! I’m going to be presenting Vanishing Point. It’s a tiny first-person puzzle platformer about space and scale for which I led the design team over the last baffling, baffling year. It was a challenging, fun project to work on and I hope I was able to benefit some […]
These would typically be goofy, tacky, and adorably ostentatious, establishing an identity and brand for the club while significantly boosting awareness of our events. We still did print fliers, but these were unique.
it. We should not shelter children from the world and be paranoid about keeping them on the “right track”, but work to create imaginative playgrounds where children can feel that autonomy, imagination, and delight. Pokemon was formative to me because it gave me that imaginative playground as a child, and as a twenty year old man, I want to create those playgrounds of endless fantasy because it matters.
What I want to see happen with the Love Jam is a reaffirmation of the importance of love, inclusivity, positivity, and hope. It’s easy to feel that the world is bleak and hopeless, and I hope the Love Jam will remind us that people are good, games can bring joy, and we can be kind.
This year’s Indiecade was great. The sense of community, love, and playfulness there was exactly what the world needed in a time where its easy to fall into bleak cynicism. The festival is truly a model for what a games-related event could and should be. Not for networking, not for business, not for consumers, but […]
LINK Posting with minimal comment. This last week has been awful for games. The violence and abuse directed towards game developers and critics, many of whom I know personally, who do not sacrifice their voice or identity is appalling. To me, the notion that years of work and hundreds of little and big sacrifices in […]