Over the last eight weeks, I’ve been in Scotland competing in the 2014 Dare to be Digital competition, an international game jam where college teams from all over the world strive to construct a game in a two-month span. The three winning teams of this competition go on to be nominated for that year’s Ones […]
When we started out on this game, we thought we’d end up with something like this: I think that’s a nice way to reach our target.
This month marks my fourth year making games. This was my very first game, Tactile Cave, which was made four years ago this summer. In San Francisco, there is a children’s science museum named the “Exploratorium” in the Palace of Fine Arts. Within, there is an attraction named the “Tactile Dome”, which is an indoor […]
We’re closing out on Week 7, and I’m somewhat comfortable calling what we have here as “Alpha”. Next week will be the last week we have to finish the game, then its on to exhibition at the Protoplay Festival. The result of our presentation there will determine whether or not we will be nominated for […]
Our game is a fighting game, where the conflict is violent and resolved by the elimination of the other. Thus, we start off with some uncomfortable themes such as the resolution of interpersonal conflict through fighting, redemptive violence, and the need to “right” the world by killing the human beings which make it “wrong”.
I don’t think those values are representative of what I believe.
WEEK 3, DAY 4 Things have been going at a good pace for Chambara right now, I bought us a website recently, which you can find at http://www.chambaragame.com. Our second set of deliverables, marketing materials for programs for the ProtoPlay festival, is due early next week. We have a good prototype done and recently finished up our very […]
Day 4 of 2014’s Dare to be Digital international game making competition has concluded, and we’ve been moving remarkably fast. We’re basically making this game with five strong designers, which means we’ve been in a lot of disagreement with a lot of the decisions to be made with aesthetics, functionality, and mechanics. We jammed out a prototype which allows […]