To whom may be reading this, I really don’t write here much anymore. My writing/crit work feels far removed from a lot of the work I’m doing now. What I’m writing tonight is a bit of an overdue announcement. Chambara has been nominated alongside a bunch of amazing games from students from places like OCAD and NYU […]
This year, we will be working on completing Chambara as part of the USC Advanced Games Program here at USC for a console release sometime next year.
We submitted Chambara to Indiecade this year, and we were accepted into the summer E3 showcase over at the convention center. We got to exhibit as part of their eSports showcase. It was a lot of fun! We got to show the game to some incredible people, get useful feedback on… feedback, and interact with the press!
Kevin Wong reflects on USC Game Vanishing Point, what went right, what went wrong, and what he took away.
Get out to USC Games Demo Day today! I’m going to be presenting Vanishing Point. It’s a tiny first-person puzzle platformer about space and scale for which I led the design team over the last baffling, baffling year. It was a challenging, fun project to work on and I hope I was able to benefit some […]
These would typically be goofy, tacky, and adorably ostentatious, establishing an identity and brand for the club while significantly boosting awareness of our events. We still did print fliers, but these were unique.
it. We should not shelter children from the world and be paranoid about keeping them on the “right track”, but work to create imaginative playgrounds where children can feel that autonomy, imagination, and delight. Pokemon was formative to me because it gave me that imaginative playground as a child, and as a twenty year old man, I want to create those playgrounds of endless fantasy because it matters.